PM3.02 - Game & Watch - Subaction - ThrowB

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 |

Stats

IASA: 67
Direction Reverse Frames: 55
Subaction Index: 0x72

Throw

Frame: 55

Dmg BKB KBG Angle Effect Sound Grab Target Iframes WDTS
8 100 40 68 Normal Unique AerialAndGrounded 8 true

Scripts

Main

  1. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
  2. ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }
  3. SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 8, trajectory: 68, kbg: 40, wdsk: 0, bkb: 100, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
  4. SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 3, trajectory: 40, kbg: 100, wdsk: 0, bkb: 60, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
  5. AsyncWait(54.0)
  6. ReverseDirection
  7. AsyncWait(55.0)
  8. ApplyThrow { unk0: 0, bone: 85, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
  9. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
  10. AsyncWait(66.0)
  11. AllowInterrupts

GFX

  1. Goto(ThrowF GFX 0x7510)

SFX

  1. AsyncWait(0.0)
  2. SoundEffect1(4466)
  3. SyncWait(14.0)
  4. SoundEffect1(4469)
  5. SyncWait(15.0)
  6. SoundEffect1(4466)
  7. SyncWait(15.0)
  8. SoundEffect1(4469)
  9. SyncWait(10.0)
  10. SoundEffect1(4466)
  11. SoundEffect1(112)
  12. SoundEffect1(114)

Other

  1. AsyncWait(15.0)
  2. ScreenShake { magnitude: 0 }
  3. AsyncWait(30.0)
  4. ScreenShake { magnitude: 0 }
  5. AsyncWait(45.0)
  6. ScreenShake { magnitude: 0 }
  7. AsyncWait(55.0)
  8. ScreenShake { magnitude: 1 }
  9. Rumble { unk1: 13, unk2: 0 }